This project is a multi-year multi-modal experience centered around the Consciousness Singularity, a power relic that is poised to help save the world.
The "teaser" that is given to participants reads:
Citizen Traveler, we need you… you hold the secret to breaking the bonds of future shackles. We have sent you the Consciousness Singularity; it holds the key to saving all of humanity. This is a dangerous request and there are those who seek to destroy this Relic - please be careful.
For the first year a section of the art grant read as such:
Physical Description A large structure, not-of-this-world, can be seen from the edge of the city. This fantastic 50-foot structure has a cylindrical center and pointed roof with a finial. The exterior is wrapped in angled ribbons that point upward to the sky. Its shape The entrance jets outward to meet you. The main entrance has a screen that plays prerecorded video informing citizens. The long entrance guides you into the vast 30-foot diameter chamber where the "CS" floats above 12-feet overhead.
The "CS" resembles a broken sun. It has 120 pieces made of glass, metal, and light. There are 4 consoles to control the relic and with each key stroke a sound is heard and the corresponding piece changes color in a predicable loop.
This open chamber resonates with a cacophony of sounds that when focused can be harmonized beyond beautiful noise. The chamber is skinned with thousands of upward facing triangles that sit an inch off the wall. They dampen the reverb and are symbols of the uploading process.
Interactivity There is a video screen as you enter that plays CSN video. This is your virtual tour guide that changes every day and over time as people interact with the work. It informs people of its goals at that time. One of the project goals is to get people to "upload" their consciousness into the "CS."
The "Upload Console" is a place where we have citizens take an image of their eyes and give us their email address. As each person scans in the instrument actually becomes more powerful. As people scan in, more functions unlock on the 30-key Creativity Consoles (CC), the "CS" grows in brightness, and the exterior lighting changes. Later we will use these emails to continue the story-line. Each person who does gets a numbered token.
There is a laser planned to be installed on the finial. When we reach 1000 people scanned, the "upload beacon" beams into the sky as it sends our consciousness into the "cloud."
The CC can be played as an instrument, or figure out patterns to unlock auto-playing modes
Gemini Feast Effigy
This artwork was created for a gathering of over 100 people in the wilderness of Western Maryland for a magical feast. It was Muppet themed. This work was designed and created in collaboration with Ryan Seeley.
This portal was a catalyst for change. Participants wrote down something they wanted to leave behind and then traveled through the portal. The lights were programmed and the portal was interactive.
World Cafe: Live (Timed Temporary Mural)
8' x 50'
Dry-erase Markers, 18 interviews from people in the Middle east, community, 2 hours, audience participation
I was invited to live-weave the stories of people into a mural during an "World Cafe: Narrative Braiding" event in Arlington, VA. The event included scholars, government officials, and military personnel who came to listen to the stories of 18 people who had been interviewed and currently reside in the Middle East. There stories were often heart breaking tales of war-torn areas and family loses.
600 - 1' x 2" x 4" blocks
6' x 10' x 12'
This object and experience was created for Alexandria Art League's 60th Artfete'. This work is about time, balance, action, and transformation.
Fragility video created by the Art League
Burn Lead - Pyramid of Possibilities
This project was led by Doug Taphouse. It was built in DC and installed in Black Rock City, Nevada (also known as Burning Man). Michael led the burn of the object.
The burn pad was 2-inches around the structure, so it was critical that it fall inward. This structure had some challenges with its open air design and minimal wind protection on the playa surface.
Figment is an interactive art event that is held in 9 cities. It is always crowd funded and free for every attendee.
I host Bike Jousting. You must be over 18 to joust. You select a weapon, a shield, and safety glasses. Then ride little kids bikes at your friend and try to knock them off. I MC every fight and gather more jousters.
This combines play, fun, and silliness with friends in an outdoor setting. I've had a line for 3 hours and people thank me endlessly for hosting. By the 3rd year, people sought out the Bike Jousting event after hearing about it on NPR.
Getting the kids involved in 2014.
Getting the kids involved in 2014.
Spires of Harmony
The Spires of Harmony were (18) 8' tall musical string instruments that would eventually be a part of the Temple of Harmony project (under Sacred Fragments). These 18 instruments were arranged differently depending on where the event was. They went to 3 different events. The musical experience encouraged play, interactivity and were loved by kids and adults.
At an art show in Washington DC called Disperse, Dr. Thomas Stanley played them live in a duo with myself on drums. He put contact microphones on them and played them with mallets and effects. During the performance they were set in a circle. During the gallery show they were placed in a curved line and tower.
They were also a part of Figment DC's interactive art show at the Wholly Mammoth Theater in DC. They were played for hours. They were set in a circle.
They were also auxiliary to the Temple of the Elements and set at its perimeter. They were arranged into towers and played by participants during the event.
At the Wholly Mammoth.
The Spires being played by infants and adults atht Wholly Mammoth.
Dr. Thomas Stanley playing the instruments at Disperse.
We played live in the gallery together. I was playing drums, while Dr. Stanley attached contact-microphones to the instruments to play them. He also used effects to manipulate the sounds further.
Unfinished and in the studio
Touch My Color
The 15' x 20' gallery space at George Mason University was filled with white objects. Participants were allowed to move the objects into any arrangement they desired. The 2-track lighting were controllable by the participants on two tracks: red, yellow, and orange on one; blue, green, purple on the other.
I gathered all the pedestals in the School of Art and placed the objects on them to mimic a museum. Over the course of the week the objects would shift and drastically change the space and feeling of the room. Mostly this challenge was met with confusion by people who didn't expect to interact this way.
I would like to recreate this in a larger space and increased interactivity using activity and light.
Day 7, before deinstall - white lights
2012 - 2015
Steel, Light, Pillows
This installation has been available in Washington DC, Baltimore, James Madison University, and George Mason University. It was first installed in 2012.
This installation creates a meditative space and includes 8-12 lights, 3 walls, pillows, and ventilation (for air flow).
The title of this installation conveys that: All life on this planet is deeply connected.
Each piece was hand or heat bent into their organic shape and welded together.
The shapes and motion of the sculpture emulates the patterns found in nature in our world and inside our bodies. The base structure spirals up and into a double helix that explodes at the top into two sections. Its aesthetic is ambiguous to life on this planet.
Crawling across the floor
Portal to 2012
Keith MacAllum's idea. We designed the object together.
Veil of Possibility
tarp, emt poles, rope, rebar, tape, spray paint
800' x 10'
This project helped created the space for the event Freeform in 2012. The Veil of Possibilities created space for the participants to explore. It greeted everyone who came to the event and volunteer area with painted banners. Other artists were invited to add to the wall with spray paint during the event.
steel, wood, custom-built computer, television monitor, speaker, red and black extension cord, paint
3' x 5' x 10'
2011 - The Distorter was a 10' tall metal man who stands with his hand reaching out to shake yours. His other hand is behind his back with crossed fingers in an attempt to trick you into a deal. As you walk by the motion sensor detects you, a giant face appears to yell at you, and plays a deceptive television advertisement.
Due to his tall thin frame he would disappear until the second you hear the loud booming voice and advertisment. This would scare most people for a brief moment. It would then go back to "sleep" mode.
I patched together video and played the role of Distorter when there were speaking roles.